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Gates of Heaven Series
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About The Gates of Heaven Series

Eons ago . . . heaven decreed seven sacred sites to be established throughout the kingdom: the sha'har sha'ma'yim or Gates of Heaven. These sites were placed to prevent evil from gaining a stronghold in the world of humans, and were guarded by Keepers. Yet, over time these stone structures have been destroyed, vandalized, or abandoned, and thus evil has now spread. However, evil is no match for heaven, and so as those living in the realm confront evil in its many forms, they experience heaven's hand guiding them, as is traditional in classic fairy tales.

Fairy tales have an uncanny staying power, and the need for the archetypes of myth has never been greater. Most traditional tales carry the message that blessings follow those choosing honorable principles and seeking heaven's will. Fairy tales inspire hope, while at the same time impart life lessons as a hero or heroine ventures out into the world on a classic "hero's journey." Those of us raised reading fairy tales have had these values inculcated in us from early on, but it seems no one has taken the path of reinventing traditional fairy tales and turning them into full-length, original novels.

This is the aim of The Gates of Heaven collection of fairy tales: to draw from traditional, well-known classic tales and combine these elements with new storylines and deep characters. Designed to follow in the tradition of C. S. Lewis's The Chronicles of Narnia (but for a more adult and sophisticated audience), these tales meld humor, purpose, and inner struggles as characters seek heaven's will for their lives.

The series is set in a world not unlike our own. Central to the many various villages and lands is the kingdom of Sherbourne, which is also the hub of the series. Each tale is set in a different land, featuring different characters and one of the sacred sites, although in all the books an occasional character will wander off the page and appear in another's story.

Books in the Series

The Wolf of Tebron

The Wolf of Tebron

All Joran wanted was to live a peaceful life in his forested village of Tebron. But when his wife, Charris, is captured by the Moon in a whisk of magic, he must go on a grueling journey to the four corners of the world to rescue her. On his way, he befriends a wolf named Ruyah who becomes a trusted companion while he solves riddles and eventually battles the Moon to save his wife.

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The Map Across Time

The Map Across Time

The kingdom of Sherbourne is plagued by an ancient curse which must be halted before devastation results. The King's twin teenagers, Adin and Aletha, use a magical map to go back in time to discover the origin of the curse and its cure, but everything goes awry. Can Adin manipulate events in the stream of time to assure the salvation of his kingdom?


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The Land of Darkness

The Land of Darkness

Twelve-year-old Jadiel is forced by her evil stepmother to fetch the rejuvenating leaves from the Eternal Tree by next full moon or her father will be killed. On her journey, she encounters Callen, her uncle's apprentice, a young man looking for a mysterious bridge. Together they chase after confusing clues, which lead them into danger and ultimately the treacherous Land of Darkness. In the end, they find more than they are looking for. The Land of Darkness is a fairy tale rich in biblical allegory and points to the bridge that links the mortal with the immortal life—one that can be seen only with eyes of faith.

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The Unravelling of Wentwater

The Unravelling of Wentwater

When the simple, backward village of Wentwater begins disappearing one word at a time, no one can figure out how to stop it. Not the learned men living up in the Heights nor the superstitious leaders of the village. But those who had attended the baby naming ceremony seventeen years earlier remember the words of the marsh witch, and her pronouncement that the babe would one day cause the unraveling of Wentwater. In their fear, the villagers banish the parents and set their cottage on fire, and the babe was thought to have perished in the flames. But . . . did she?

Teralyn lives in the Heights and wants nothing more than to create beautiful music on her lap harp. When she comes down to the village for a festival, she falls in love with a villager named Fromer—much to the fury of Fromer’s brother, Justyn. Justyn’s jealousy moves him to make a deal with the witch, and when Wentwater vanishes due to a backfiring spell, it leaves Teralyn—the only person left in the kingdom—with a terrible choice. She must leave her life and forget Wentwater, or she can spend seven long years restoring everything back to the way it was—by spinning nettle into thread and stitching the world back... one word at a time.

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The Crystal Scepter

The Crystal Scepter

When Pythius, the wicked young king of Paladya, learns of the hidden realm of Elysiel and the crystal scepter that protects that northern land, he journeys to kill the Keeper and steal the scepter. But his defiant act unleashes a terrible curse, and the Seer foretells his death one day at the hand of his son. To thwart the prophecy, he attempts to murder his child, but the queen escapes and sends the babe off in a trunk across the sea, where he is found and raised by a humble fisherman. But years later, Perthin, the cast-off babe now grown, hears his call of destiny, and goes after the sea monster that is ravaging the kingdom. Through his gallant efforts he vanquishes the Gorgon and inherits a throne--an adventurous retelling of the classic story of Perseus and Medusa.

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